About

Jungbum Lee (이정범)

English → Korean Game Localizer & Toolmaker · STOVE Indie Awards 2025 Best Localizer

I turn complex, text-heavy games into natural, immersive Korean experiences. As the Lead Translator at Language-Games and developer of Lexicontexta™, I combine rigorous terminology management with custom AI tooling to support seamless, developer-friendly localization workflows.

What I Bring to Your Project:

  • Rigor & Precision

    Academic background in political science (Glasgow Ph.D. ABD), bringing high term consistency and stylistic nuance to narrative games.

  • Technical Competency

    Fluent in handling code-adjacent files (JSON, CSV, XML) and functional LQA.

  • Workflow Innovation

    Creator of AI tooling built specifically to eliminate term friction in multi-file localization pipelines.

Craft Philosophy

The Craft Behind The Screen

Read Company Deck (PDF) →

Sentence conversion is not game localization. Korean players are exceptionally attuned to tone, character honorifics, and UI polish. We bridge scholarly linguistic precision with practical game engine literacy.

Pillar 01

Honorifics & Character Voices

Korean features intricate hierarchical speech registers (존댓말, 반말, archaic forms). Generic translation constantly scrambles registers mid-scene. We construct speech charts so every companion, villain, and merchant maintains their distinct personality.

Pillar 02

Technical Syntax & Tag Safety

Game scripts are packed with variables: {0}, %s, color markup, and plural tags. A single misplaced tag can crash the runtime engine. We maintain strict string hygiene across JSON, CSV, XML, and PO formats.

Pillar 03

Context Beyond Spreadsheets

Ambiguous terms like Equip (action vs slot), Miss (evasion vs title), or Cast (spellcasting vs actor list) cannot be judged in isolation. We test ambiguous lines directly inside the game build with controller in hand.

Focus

What I do

  • Translation (English → Korean, primarily games)
  • LQA (functional + linguistic QA)
  • Proofreading & editing (dialogue, UI, tutorials)
  • Game / app / web localization with code-adjacent formats (JSON, CSV, XML)
  • News & game journalism (press, reviews)
  • Lexicontexta™ — AI localization tooling

Project credits live on the Projects page.

Experience

Background

  • Present

  • Language-Games

    Lead Translator

    2023–Present

  • Language-Games

    Indie Game Reporter

    2024–Present

  • Independent

    Freelance Translator

    2023–Present

  • Team Waldo

    Volunteer Translator

    2023

  • University of Glasgow

    Teaching Assistant

    2019–2021

  • Young-il Academy

    Private English Tutor

    2015–2017

Education

Study

  • University of Glasgow

    Ph.D. in Political Science (ABD)

    2022

  • Sogang University

    M.A. in Politics

    2014

  • Sogang University

    B.A. in Politics, Economics, and Philosophy

    2010

Discord

Say hi

The Language-Games Discord is a quiet room for quotes, Korean-market questions, and LQA talk — handle ganzhiking. It's been around a couple of years; drop in if you need me.

Join Discord