Services & Rates

English–Korean game localization

Translation, proofreading, LQA, and Korea-market consultation for games — 영한 게임 번역, 한글화, LQA, GRAC 상담. Per source word unless noted.

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Language-Games is an English → Korean game localizer (STOVE Indie Awards 2025 Best Localizer). We handle narrative and UI text, then check it in the build. If you are entering Korea, we also walk through rating costs and whether a Korean build should land before GRAC.

Guides: Korean localization cost and GRAC fees · How to build a loc kit translators can use · Credits · Free quote.

Partner Perks Included

Exclusive Value Added to Every Full Localization

🎮 Complimentary In-Build Smoke LQA

1 hour of hands-on testing included per 10,000 words. We run your actual build with a controller to verify font rendering, UI line clipping, and core dialogue flow.

📰 Launch PR & Community Broadcast

Editorial news coverage published on our registered Korean press desk (언어유희) and targeted launch announcements across top Korean gaming portals (Ruliweb, Inven, DC Inside).

Final quotes may include a discount or surcharge based on turnaround time, volume, and difficulty.

Daily Capacity2,500 – 3,000 wpd

Solo throughput · Up to 6,000 wpd with studio team

Review & LQA Speed5,000 – 7,000 wpd

Review pace · 6–8 build testing hrs/day

CAT & QA Tool StackmemoQ · Trados · Phrase

Xbench, Smartcat, Excel/Sheets, Jira

Commercial TermsUSD ($) · Net 30

Min. charge $30.00 USD · Per source word or hourly

Methodology

The 5-Stage Localization & LQA Pipeline

We eliminate guesswork. From initial script ingestion to post-launch patch support, every string is validated through a structured 5-stage studio workflow.

Stage 01Kit Audit & Source QA

We audit string keys, branch order, and speaker attribution in your source files (JSON, PO, CSV, XLSX), catching broken brackets, syntax typos, and variable errors before translation kicks off.

DeliverablesCleaned kit · Variable map
Stage 02Glossary Architecture

Key proper nouns, skill nomenclatures, and character speech registers (존비속어, sentence endings) are extracted and aligned with the developers before full translation begins.

DeliverablesBilingual glossary · Tone sheet
Stage 03Contextual Translation

Narrative and UI dialogue are localized with strict adherence to the frozen glossary. Cultural humor, world lore, and slang are adapted into natural Korean while strictly safeguarding all code syntax.

DeliverablesBilingual tables · Tag audit log
Stage 04In-Build LQA Testing

We import translated text into test builds and play through with a controller. We resolve UI overflows, bad line breaks, missing font glyphs, and ambiguous strings in dynamic gameplay.

DeliverablesBug tickets · Build screenshots
Stage 05Launch & Patch Support

We localize store page copy and announcement notes, publish Korean press coverage, and monitor community feedback (Ruliweb, Inven, DC Inside) for rapid day-one patch turnaround.

DeliverablesStore copy · PR coverage · Hotfixes

FAQ

Before you send a kit

How much does Korean game localization cost?
Translation starts at $0.06 per source word, proofreading at $0.03, and translation plus LQA at $0.10. Final quotes depend on volume, UI density, and turnaround. For Korea-specific extras such as GRAC rating fees, see our cost guide.
Do you offer English-to-Korean game LQA?
Yes. We do linguistic and functional LQA in the build — menus, overflow, speaker tags, and player-facing tone — billed hourly or per word.
Can you help with GRAC or launching a game in Korea?
Localization process consultation is free. We advise on GRAC (게임물관리위원회) timing, the surcharge for unlocalized builds, and when Korean text pays for itself before rating.
What files do you work from?
JSON, CSV, XML, and spreadsheet loc kits. A usable kit needs string order, speaker/context, and branch markers — not extracted strings alone. See our loc kit guide.
Do you write Korean game news or launch coverage?
Yes. Language-Games also runs the registered internet newspaper 언어유희. We quote indie press, launch notes, and studio Q&A per piece.
How fast is turnaround?
Typical indie scripts move in days to a few weeks depending on word count. Rush work can carry a surcharge; we confirm dates before kickoff.

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